CONTENT   CONCTRACT   I. STAGE   II. STAGE   HOME    DEFAULT

 

 


Photographs
Photographs

 

 

 

 


Game preserve in Tarmilate
Tarmilate

Photographs
Photographs

 



Work
Work

Transport of the animal
Transport

Barbary sheep
Male Barbary Sheep (located in the Tarmilate game preserve)


Others
Supplementary facilities in the Tarmilate game preserve

Maps
Digitalization of the stand map

 

I. STAGE

I. MISSION  (28 February - 22 March 1998)

 

Plan:

Situation analysis

Laying the foundations (founding the programme)

Definition of principles

Realization

 

II. MISSION (20 August - 7 September 1998)

 

Plan:

Final choice of location of the acclimatization game preserve in the terrain and the demarcation of its bounds

Checking the Barbary Sheep population in Tounfite (basis for determining the breeding strain for the Tarmilate game preserve)

Survey and collection of available data for building a game-management geographical information system

 

Realization

 

III. MISSION (21 September - 20 November 1998)

 

Plan:

Construction of an acclimatization game preserve in Tarmilate

Construction of supplementary facilities in the game preserve

Catching the animals in the Tounfite game preserve

Transport of the animals from Tounfite to the Tarmilate game preserve

Location of the breeding stock in the Tarmilate game preserve

Organizational measures for the correct functioning of the game preserve

 

Realization

 

Work at the Forest Management Institute

Digitalization of necessary data from maps with regard to the Project area

Creation of basic information layers

Building the structure of the game-management GIS

 

Proposed structure of layers for the game-management GIS

1st level - national surveys

Administrative division
Forestry division
Game-keeping division
Statistics
Proposed measures

2nd level - region

Administrative division
Forestry division
Demarcation of hunting grounds
Statistics

3rd level - local

Statistics - data collection
Preparation of materials
Implementation of measures

Verbal, pictorial and other data, charts etc. will be collected at all levels.

 

Proposed structure of layers for the game-management GIS

1. Basic layers

state frontiers
administrative division of territory (region,district, community)
forest boundaries
topographic situation

2. Forestry layers

forest formation boundaries
boundaries of forest-management areas
stand maps

3. Game management

hunting ground boundaries
deer distribution - areas
hunting bounds

4. Agriculture

land use boundaries

5. Veterinary issues

boundaries of areas infected by rabies
protective zone boundaries
boundaries of areas possibly infected by disease

6. Nature protection

boundaries of national parks and protected landscape areas (SIBE)

 

Activities of the team working on the Project in the Czech Republic

Work on the definition of the principles of game-management in Morocco and their application in breeding Barbary Sheep in the Tarmilate game preserve

Translation of materials for the Project

 

Breeding models (application to the Barbary Sheep)

 

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Forest Management Institute

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